welcome to ashwix
On the surface, Ashwix appears to be an ordinary town. Look closer, and you’ll discover that every home, business, and resident is part of something much larger. Behind it all is The Nightmare Factory—a decades-long system of experiments created and maintained by Vex Laboratories, and overseen by the mysterious Dr. Vex himself. His goal is to understand, manipulate, and weaponize fear. Each district explores a different corner of the human mind, and every resident has been shaped by the work conducted there.
Some were willing participants. Others were victims.
A few have become something else entirely.

Originally created as a recreation yard for the patients of Unit 713, The Happy Place is now home to those who never found their way back to reality. To its residents, it remains a colorful world filled with friendship, fun, and belonging. To everyone else, it is a fractured playground where imagination has completely replaced the truth. This is their happy place—not yours.
Deep within Ashwix lies Unit 713, the primary research facility of The Nightmare Factory. Here, isolation, sensory manipulation, fear conditioning, and psychological testing are used to push the human mind beyond its breaking point. Some patients never recovered. Others became far more dangerous. The ward remains active, the experiments continue, and your arrival may provide exactly what the researchers have been waiting for.
Check in for the night at Ashwix Inn, the seemingly welcoming gateway into town. But the longer you remain inside, the more the world around you begins to unravel. Memories disappear, conversations repeat, and events refuse to happen in the order they should. Settle in, close your eyes, and try to rest—because when you awaken, you may no longer remember who you were.
Years ago, the Harow family volunteered for a wellness program and moved into a beautiful home on the edge of Ashwix. They never left. Hidden passages and concealed observation points allowed Dr. Vex to study their every move as the family slowly became something impossible to explain. Today, the Harow family is still there, lurking down dark halls and behind shadowy doors, and no one knows how many of the Harows are still human.
The Sinister Stable houses the remnants of some of The Nightmare Factory’s earliest attempts to enhance human capabilities. Instead, the experiments produced subjects that were violent, unpredictable, and impossible to control. Now something stalks the shadows of the aging stable, driven by instinct and searching for its next victim. Step carefully—the hunt has already begun.
Add-On Experiences*
*Not included with General Admission ticket. Separate fee to experience these may apply.










